Here is a video demoing my latest project called Audio VR. Virtual Reality is quite a hot topic nowadays and many devices aim to augment the experience of content on your computer. My idea was to augment the experience of the computer itself by moving the computer into your actual reality. Audio VR works by measuring the head's position and adjusting the audio output channels of the computer accordingly to simulate the location of the computer with respect to the head. By modifying the channels in the left and right ears of your headphones, you get a similar experience to using speakers. Read on to learn more about this project.
In the end, I found the effect achieved a bit disappointing. The system doesn't really augment the experience of using a computer as much as I hoped, besides the realization that I don't frequently look side to side when using my computer. For these reasons I do not believe it will be worthwhile to go on and get better hardware to improve the project. One application I thought that this application may be useful would be in a multi-monitor setup where applications running on different monitors would have their individual left and right audio channels modified to match their position with respect to the user. For example looking at the left monitor would decrease the left track volume in applications on the rightmost monitor. But such an implementation would be difficult in Windows since security reasons prevent external modifications of a program's private audio mixer.
In the end I really enjoyed working on this project and impressed myself with what could be accomplished by throwing together every day electronic devices and making them work in unison for something that none of them were really designed for.